The Stigma of Gaming


I am sure that many of you adult gamers out there have had the experience of bringing up the topic of gaming in a discussion with another adult and having them politely (or otherwise) dismiss you as a childish loser. I can’t defend all gaming or all gamers, but this wholesale dismissal strikes me as blatant ignorance. Yet most adults outside the gaming industry share the opinion that gaming is something that children and teens spend their time on and adults who are intent on not looking silly should avoid.

I believe that many things help form this opinion. These include the reality of teen and other gamers who spend inordinate amounts of time playing and often obsessing about a specific game or gaming in general. Parents and other adults just have no interest in hearing about the gamer’s achievements and advancements. That is somewhat to be expected. Much like someone going on and on about a television series that you don’t watch, there is only so much that you wish to hear.

But with gaming there is more to the disinterest which sometimes edges on disgust. Although almost everyone plays games of some sort whether it be crossword puzzles, Sudoku, Scrabble or chess. These are socially acceptable games. They are seen as broadening the mind and certainly not a waste of time. Other games, especially first-person shooters suffer a much worse evaluation. This is especially irritating as most of the critics have never played the games that they criticize. I do not expect non-gamers to jump into an online deathmatch to help form their opinion but perhaps they might see their actions in a different light if they likened it to someone who has never seen an opera dismissing it as snobby and irrelevant.

There is another side of it as well. Much like the old “Age/Fear of Computers” chart jokes of the recent past, age makes a big difference in the opinions concerning gaming. Younger adults tend to be more knowledgeable and have more video gaming experience than older adults. The fact that they have played some video games in the past leads many to be more accepting of the genre in general. A parallel to the different music types throughout the generations could be drawn. Rock and Roll, Punk, Rap, once edgy are all now more than accepted, they are the mainstream. Just as those of a “certain age” (or those younger who think like their older counterparts) who feel it necessary to not understand their computers or their smart phones, there are those who distance themselves from gaming. You know these people. They are your coworkers who refuse to “get” anything beyond word processors, email and spreadsheets lest they be pigeonholed into actually using the applications. In the past there was a time when these fears were justified. Architects who knew CAD were destined to perform these duties for those senior designers that could not be bothered to learn the new technology for example. But those days are gone and proficiency with today’s tools is no longer optional.

I believe that gaming knowledge and gaming industry knowledge is growing in social pertinence much akin to television, music and literature. The average person knows quite a bit about these mediums as well as their artists, actors, directors and producers. Again, age plays a big role in the depth of experience that the average person has with gaming and this plays a significant role in their attitude towards it. But it is my hope that the pendulum swings quickly so as not to leave behind a generation. Perhaps they will be swayed by the dizzying amount of profit that many of today’s games successes earn. From what start as simple apps grow industries. From some franchises grow empires. Not all will last and fashions and technologies change, but the trend is undisputable. Video games are taking over and swallowing much of Hollywood’s thunder and much of actual Hollywood.

Maybe the day that we broach the subject of video gaming and get the “that’s nice for you” look will be over soon. If you have ever experienced what I am describing, I encourage you all to share your stories here.

Posted on June 7, 2013, in Gaming and tagged , , , , , . Bookmark the permalink. 4 Comments.

  1. Gaming is growing up! As the 18-25 gamers get older, they will change the stigma. You were an early gaming genius–ahead of your time. Gaming will mainstream across demographic profiles.

  2. I absolutely agree. It can’t happen fast enough for me. Even at the professional event we attended this week people spoke of the gamification of business. As they said, “In the near future everything will be gamified. It’s just more fun that way.”

  3. Anne Glauber

    All I can say is that my son’s enjoyment of gaming growing up is helping him in his job at an innovation lab today !

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