Playing with Your Crew
One night last week while playing Tiny Tina’s new Borderlands 2 DLC, I asked my sister and a friend what I should blog about next. They suggested that my next topic should be our communal gaming. Why not? We have put in more effort to playing as a team lately and with my boys away at camp for a month, this seems the perfect time to review what team gaming means to me and to my friends.
As I have mentioned in the past, until recently, I have been concentrating on single player games a majority of the time. When my boys are asleep and I play whatever I like, this is what I did most often. I admit, I did play quite a bit of Call of Duty multiplayer but those were all deathmatch-style competitions as opposed to the coop games I am currently favoring. My team currently consists of my sister, an avid gamer to say the least, her daughter who is no lightweight by any measure, and a longtime friend of theirs who knows his way around COD like the best of them.
This team has been playing mainly Fuse and the two Borderlands games lately and having a great time. There is nothing quite like the comfort and ease of playing with regulars. I equate it to a bowling league or local softball team where everyone know everyone and the depth of the relationships only adds to the sense of team and camaraderie. My sister and her friend have been playing together for a long time and I am actually the new kid to the group. Their relationship is the kind of success story that is the antithesis of the irritating and often abusive contact that one frequently encounters when playing with unfiltered opponents online. The fact they became actual friends who spend time together offline — from their online contact is really nice to see, but also probably rare as the PlayStation Gran Turismo racer champions who get a chance to sit behind the wheel of a real race car. But it goes to show that just as some of those online drivers end up being quite good at driving real race cars, sometimes you can make a genuine friend from online gaming.
Online, the world of prejudice and stereotypes is as skewed and muted as often as it is amplified. Just as some players say things in multiplayer games that they would never say to someone’s face, others let go of the differences between us physically and rely instead on the quality of the interaction with another person to determine whom they wish to play with again. Idealistic? Maybe a bit, but true nonetheless.
If you think this dynamic is only true in the gaming world, you’re wrong.
Finally accepting a friend’s offer to meet for drinks with a group of local regulars I asked him why he continued the efforts to assemble at this local bar. To paraphrase his answer, he said that it was obvious — to get a group of friends together who could disconnect from their daily responsibilities, unwind a bit and share some stories. Not one of these adult men were gamers but it seemed that they all knew about “joining a party” to “chat”. I am not trying to convince anyone with the benefits or shortcomings of the social aspects of multiplayer gaming, they seem self-explanatory and to those who do not play games, they seems equally distant and unimportant as the games. To those who use these technologies, the interaction between players, both inside and outside of the game themselves, is a integral element and will only increase as the new versions of the game consoles are sold later this year and bring new levels of potential player interaction with the integrated Kinect and picture-in-picture apps for example.
Posted on July 1, 2013, in Family, Gaming and tagged Bordelands 2, Call of Duty, Fuse, Kinect, multiplayer, team gaming, Tiny Tina's Assault on Dragon Keep, videogames. Bookmark the permalink. 2 Comments.