Category Archives: Family
As with the major releases of the last year mentioned in Part One, Xbox One gamers were presented with some new installments to some favorite series as well as one excellent new title. As I have stated in the past, different gamers like different games and the list of downloadable Xbox One games below aptly proves this point. Both my eldest son and I enjoy Trials Fusion. As is often the case, I make it further through the game’s progression while my son concentrates on the track builder. All of my sons play Minecraft, both on the Xbox 360 and the One. They do not play nearly as much as they used to, however, with Terraria usurping Minecraft’s status.
I have always had a huge problem with the Worms series. The controls never seem to work except to kill most of your own team. I find that I tire of it quickly, but my boys seem to enjoy it and as there are relatively few multiplayer split-screen games, having one they like playing together is always welcome.
In my opinion, and those of countless reviewers, a pinnacle of the smaller, downloadable game segment this last year was Valiant Hearts: The Great War. A rare quiet and beautiful moment in gaming. A poignant, well-written story expressed through a puzzle game with a unique graphic style that is at the same time cartoonish and sophisticated. Ubisoft achieved here what it does with the Assassin’s Creed games, sparking a desire in both me and my boys to learn more about the history of the subject of the game. In the case of Valiant Hearts, the developers include historical details and photos with each section. It seems no accident that I find my self playing games developed by Ubisoft more and more often. They often offer a deeper experience than other games on the market.
|Date||Title||IGN Rating||Gamespot Rating|
|April 2014||Trials Fusion||8.2||8|
|May 2014||Worms Battlegrounds||8||—|
|June 2014||Valiant Hearts: The Great War||9.3||8|
It has been a year since the release of the Xbox One and it seems time to review what the new platform has offered and how it fared. The list below are Xbox One titles that my family and friends purchased and played over the last twelve months as well as their respective review scores from IGN and Gamespot. There are a many things of interest to note. Overall, Gamespot rates games lower than IGN but the ratings are consistent except for the freakishly low 6 for Destiny from Gamespot. I cannot explain why they alone seem to find that game lacking. Other than that anomaly however, the games all enjoyed high ratings and popular success. I cannot pick a loser in this bunch. Each delivered what it promised and looked great doing it.
|Date||Title||IGN Rating||Gamespot Rating|
|November 2013||Assassin’s Creed IV: Black Flag||8.5||9|
|Call of Duty: Ghosts||8.8||7|
|Dead Rising 3||8.3||—|
|Forza Motorsport 5||8.8||—|
|February 2014||Plants vs Zombies: Garden Warfare||7.8||7.5|
|May 2014||Watch Dogs||8.4||8|
|Wolfenstein: The New Order||7.8||8|
|Forza Horizon 2||8.3||8|
|November 2014||Assassin’s Creed Unity||7.8||7|
|Call of Duty: Advanced Warfare||9.1||8|
|Far Cry 4||8.5||7|
What were our favorites? It depends who you ask. My kids loved Plants vs Zombies: Garden Warfare and expressed fleeting admiration for Forza Horizon 2. For me, standouts included Assassin’s Creed IV: Black Flag and Titanfall both of which are solid and beautiful examples of their genres. All of the adult gamers agreed that Call of Duty: Ghosts suffered from the same issue as many titles in that series, lag. In the case of Ghosts, the issue is so severe that we don’t bother playing it anymore. Call of Duty: Advanced Warfare seems to be a bit better behaved but I haven’t played in a few weeks. For me the Forza games are always a big hit and Forza Motorsport 5 and Horizon 2 are both the best in their respective series.
But the true standout for us all and the biggest surprise for all us as well is Destiny. In terms of total playtime since its launch, nothing comes close to our focus on Destiny. With the “The Dark Below” DLC about a week away, the new content will keep us busy for a while.
In my last post, I mentioned that “what you get out of the experience depends greatly on what you are expecting.” I have found this to be especially true in the case of the most recent three games I purchased.
Before I buy a game I read reviews and view trailers and gameplay samples. All three of these popular games are favorably reviewed, but much like any piece of art or entertainment, the mood of the audience greatly affects the way the piece is experienced. To illustrate, I will use the following three games: Forza Horizon 2, Borderlands The Pre-Sequel and Destiny and myself, my family and friends as the audience.
To be completely honest, the first Horizon did not blow me away. While I am a huge fan of the main Forza series, I have always preferred driving games that focus on the realistic experience of driving as opposed to those that concentrate on the nightlife, street racing and party car culture. While I much preferred the original Horizon to any of the Need for Speed titles that I own, I still liked the on-track Forza 5 better. My sons, however, have always liked driving open world games, especially ones that allow the user to drive almost anywhere. That’s why they liked Test Drive Unlimited 2 and Driver San Francisco (though in truth its world is not entirely open). They all like Horizon 2, especially like the barn finds.
The new Horizon improves on the first in every way. The resolution and attention to detail both in the cars and the environments are impressive. The art direction, lighting and weather systems help elevate this game greatly in terms of its style and mood. In fact this game comes very close in depth of mood to my favorite of all – Colin McRae’s original Dirt. The gameplay is smooth, the handing is realistic and completely adjustable to match the user’s skill level. Horizon 2 takes all of Forza’s best features, the handling of the cars, the ability to make the game as easy or challenging as desired and allows you to drive some of the most exciting cars in beautifully crafted southern European settings. I mean who wouldn’t want to drive a vintage Ferrari through Tuscany?
Those of you who have read my posts before know that the Borderlands series is one of my personal favorites and I often mention its humor and its bravery in what the developers chose to include. So it is surprising that I have spent little time with the game thus far, something telling in itself.
How is it possible that the sequel to my favorite game is out and I am not playing it? Here it is: I am more interested in playing Destiny. Really? Destiny? A game made by the same studio that created the Halo series that I knock for not having a soul? Yes, things seem to have changed.
My sons also awaited the release of this latest version eagerly and have played more extensively than I. They defend the game and say that I need to give it another chance. I will do that, but I am not alone in feeling sluggish about this title. Some of the people I game with most often have echoed the sentiment.
So what is it about Destiny? The simple truth is that while it’s not a game that aspires to make you laugh, there are beautiful, quiet moments as well as intense firefights and overall, it is a great, solid game that keeps you coming back.
I have not played Titanfall since getting this game. I love Titanfall and have regenerated many times. In Destiny, I am on my third character, with a nearly level 28 hunter and a level 25 warlock and somehow even going through the story mode three times is not boring. I have assembled my own personal strike team and we play every chance we get. We are very much looking forward to the newly announced downloadable content pack, The Dark Below due to come out December 9th, regardless of the fact that as Xbox players we will not get access to all of the new material. Please see Destiny‘s New DLC Kinda Screws Over Xbox Players for details.
The Destiny season pass also includes the second scheduled DLC pack, House of Wolves, which should, along with special events like the Queen’s Wrath and Iron Banner, keep the game fresh and in active rotation while other new titles are released. Considering that the competition includes the well-reviewed Sunset Overdrive, not to mention Call of Duty Advanced Warfare, gamers everywhere will have their hands full and so will we.
Recently, Comicon came to New York City and a group of us went to experience the event. None of us had been to a Comicon before, and although some of us have had experience with related trade shows and events, we did not really know what to expect. So many preconceptions jump out. As it turns out, many of them are accurate.
Our crew consisted of my sister, her daughter and her best friend as well as a close online friend and my oldest son and me. This is essentially our gaming “crew” as well. We had planned this trip months in advance and looked forward to it.
I think that what you get out of the experience depends greatly on what you are expecting. This is true in most cases and is the subject of my next post, but in this case, I believe that we did not have any specific expectations and therefore were not disappointed. That is not to say however, that the event was what I thought it would be. Comicon has a large open floor area as well as special panels and various side rooms where scheduled events occur. We were there for the floor experience. In my mind, Comicon is a bit like Burning Man, with unbelievably well-made costumes with an almost anarchistic bent. In actuality, a bit yes and a bit no. Costumed attendees are everywhere and in many cases the costumes are very impressive in terms of workmanship and detail but also in the wearer’s ability to embody what often is an exaggerated physique. Not all can make that claim unfortunately. The best image to explain Comicon is one in which a costumed attendee is taking a photo of another costumed attendee. This is a very common thing to see here.
The overall feeling of openness and inclusiveness is refreshing and almost makes fighting the crowds fun. The presence of large game and other software developers or even toy and accessory manufacturers was limited. There were many third party distributors of toys, clothing, accessories and various specialty items. If you like comic, Sci-fi and game related titles and characters, this is the place for you. I saw many items for sale that I have never seen anywhere else. Some collector’s items, others just fun trinkets.
Being there with family and friends definitely added to the experience and the difference in ages and perspectives also made for a wide variety of interests. None of us are very into comic books but all are avid gamers. We also like the same games and characters, many of whom were represented both as items for purchase as well as live in costume. Our favorites included various miniatures, weapons and items of clothing from Borderlands, Plants Vs Zombies and Minecraft. We purchased a few Borderlands related t-shirts from Glitch as well as a plush CL4P-TP (Clap Trap) that says twenty different phrases and from a different vendor, a plush turret from Portal 2 that not only also speaks, it is touch sensitive and says different things when “killed.”
Perhaps the biggest surprise is that Comicon, unlike other shows of its kind, is not primarily represented by the creators of the various entities, but by third-party vendors. Very few game, film or television developers were present. Instead, a wide variety of companies and vendors promoting and selling items related to the characters, shows and games filled the aisles. But most all it seems that Comicon is about the fans and their identification with the characters. On the way out we ran into a couple that had come with their own life-size CL4P-TP. Made of cardboard and built atop a RC car, it was mobile and surprisingly stable. Best of all it completely captured the essence of the event – creativity, individualism and fun.
There seems to be an established norm in the game industry that the biggest releases require not just brilliant marketing and seemingly limitless advertising budgets, but must inevitably accrue a previously unprecedented level of hype as well. Sometimes the hype is internally generated in the form of claims of “Next-Gen” or whatever and other times, it is the target audience or press that project their desires on the game in varying levels of accuracy. No doubt, hype sells games. It also has its downsides.
It is impossible to ignore the recent release of Bungie‘s Destiny. Ads for the game and its release are everywhere you look online and the live action commercials run frequently on television. I have played the game extensively, finished the campaign and am continuing with the strikes, crucible matches and various available sides missions. I like the game more than I expected I would. It is beautifully crafted and apart from some recent server connection issues, plays smoothly. It cost $500 million dollars to make and earned that amount back in its first day. But it’s clear that it is a victim of its own hype. Most of the criticisms I have read and heard are a direct result of the claims that the developer made. I expected that there would a backlash to a launch this large, but some of the critiques go well beyond my guesses.
As Dennis Scimeca of “The Daily Dot” noted “If any studio other than Bungie had released such a bait-and-switch as Destiny, critics and gamers alike would be losing their minds.” It could be worse? Maybe I am missing something, but this is a solid and fun game and no game ever lives up to the hype. In fact, nothing does. No film, no phone, nothing. People always seem to expect more – at least some people do. I could mention politics at this point but that world is so skewed by each individual’s own agenda to render it inapplicable. I don’t think that the detractors of the game have a specific agenda, but the scale of their disappointment still surprises me. In his article “Destiny doesn’t come close to living up to the hype,” Dennis Scimeca provides his review of the game and explains what he believes are the game’s many shortcomings. For the most part, I agree with his opinions. The main missions are repetitive and follow the formula too closely. The addition of the recent Queen’s Wrath missions have helped broaden the selection if only in levels of difficulty and not terrain or the enemies fought.
It is odd that the game cannot be played without Xbox Live, a fact that came acutely to our attention a few weeks ago when we temporarily lost power and as a result, our Verizon FIOS as well. A local transformer had spiked and then ran out of juice completely which, in turn fried our master FIOS box and left us without phone, cable or internet connectivity for days. This was especially irritating as it was over a long weekend when my oldest son and I were planning on spending some time playing the game. As our friends played and advanced beyond our player levels, we realized how much we enjoyed and missed the game. We are back and have been making up for lost time. It’s a shame that there is no split screen option as most of the time we play we could both be playing if the option was available.
To me, Destiny feels like a blend of the recent titles from the Halo and Mass Effect series. If I have one complaint about Destiny it is that it is a bit short on soul. The Halo series casts a long shadow in this respect as the characters in Destiny are in no way personal. Even the live action commercial contains more emotion, humor, wit and bravado. Mass Effect went much farther in that respect with actual scripted interplay between the characters. It added another level not only in gameplay but in how much you like and identify with the cast. If you are really looking for a game with personality and soul try Red Dead Redemption or any of the Borderlands series. No one has more soul or humor than Borderlands. But no matter what the critics say, there is plenty to enjoy in Destiny.
My boys are all at camp for a month, and it is the time of the year that my wife and I clean up and organize the house and yard. It has also been a while since I wrote about the latest games, many of which my sons and I have been playing over the last few months. These include Watch Dogs, Wolfenstein: The New Order and Disney Infinity. I finished the main campaign of Watch Dogs last week and Wolfenstein a few days ago and enjoyed both.
Watch Dogs has a few sections that definitely earn the game its Mature (M) rating. Often games end up with this rating and you wonder why – take the Halo series, for example. The violence is slightly gory in an otherworldly sense, but when compared to other games, films and television and cable series it seems rather tame. There is no foul language and no sex.
There are games like the Grand Theft Auto series that earn their M ratings with pride. Practically every minute of the game is filled with language and actions that are inappropriate for younger players. But these games are the exception, not the rule. Most fall somewhere in between and require responsible parents to make a decision, black flagging certain games because you don’t have the time to examine their content read the reviews and watch the previews or better yet, try them yourself.
Many games on the market today fall on the border of what tweens should be comfortable with. Of course, this greatly depends on the tweens in question. My own sons, who are 11 and 13 years old, are not in a rush to mature (and who can blame them), yet show interest in certain types of content but not others. As I am sure is common at their ages, the excitement of battle is thrilling, but sexual content is unappealing and scary.
Language is another matter. My kids typically do not swear – at least not when I am in earshot. Although we are far from saints with our language, we do not encourage or abide by our children expressing themselves using language inappropriate to their surroundings.
To those of you who are under the impression that modern video games expose this generation to language rougher than that to which we were exposed as kids, I have a wake up call. Select your favorite comedy film from the 1980s, say Ghostbusters, Trading Places, Airplane or Short Circuit, and watch an unedited (uncensored for broadcast television) version. You will be surprised how many commonly bleeped words are used, not to mention the casual references to oral sex acts and the like. I don’t know about your parenting style, but I would rather reassure my child who might be frightened by a video game monster than explain what the stewardess in Airplane is doing to the “auto pilot.”
This is why in the case of games such as Dead Rising 3 and Watch Dogs parents must be extra vigilant. You might think that hacking and fighting bad guys is fine or that mowing down zombie hoards is so far from reality that it seems fine, but keep in mind that these games contain scenes that make it pretty clear why they earned their M rating. In Watch Dogs it is more implied than explicit, but in the case of Dead Rising, the side missions where you fight the psychopaths present a who’s who of perversions that would make the hillbillies of Deliverance blush.
Now, I have read some complaints about Watch Dogs being a bit of a disappointment and not living up to its hype. It’s an engaging game with a large sandbox and a few new ideas, but I would agree it’s not the groundbreaking next-gen stunner that it was purported to be. I am still holding out hope that Tom Clancy’s The Division will be that game.
I doubt that many had high expectations for the reboot of the Wolfenstein series, and it fared better in reviews as a result. It’s old-style carnage fun brought up to today’s graphic and gameplay standards. It’s hard not to enjoy this game, but again it’s not for all audiences.
My kids are at that pivotal moment where they are interested in games and films that are more adult than what they are used to but still welcome playing games that aim squarely at a younger audience. I am not in a rush for them to move from this spot as with the broadening of their horizons comes a loss of innocence that cannot be regained. Watch Dogs, meet Disney Infinity.
I will leave you with a new video from this year’s E3 highlighting the developments in The Division as well as the other game that I am greatly looking forward to, Far Cry 4. Both look stunning.
A new study commissioned by the streaming video platform Twitch entitled “The New Face of Gamers,” released this week reveals some interesting facts about the gaming public. In her article, “Gamers More Likely To Be Social, Educated Than Non-Gamers,” Lisa Winter summarizes some of the key findings:
Gamers are more likely to consider family a top priority than non-gamers (82% vs 68%) as well as placing a high importance on friends (57% vs 35%). Gamers and their parents are also more likely to have been college educated (43% and 52%, respectively) than non-gamers and their parents (36% and 37%, respectively).
When it comes to their occupation, 67% of gamers feel positive about their aspirations, while only 42% of non-gamers feel the same way. Gamers are also more likely to be employed full time than those who don’t partake in games (42% vs 39%). Sixty-one percent of gamers would describe themselves as natural leaders, compared to 35% of non-gamers.
Socially-speaking, gamers are much more likely to value personally making a positive impact on society (76% vs 55%) while preferring to shop at corporations backing social causes (58% vs 36%). Ethical business practices matter to 78% of gamers, compared to 65% of non-gamers.
Gamers also appear to be more tech-savvy than non-gamers, as they are more likely to use technology like smart phones, tablets, or streaming devices (like Google Chromecast) while at a friend’s house (42% vs 15%), on vacation (40% vs 18%), at work (20% vs 10%), commuting (19% vs 5%) or at a restaurant (18% vs 6%). With gamers being connected so frequently, they could be influencing how media content is distributed. Broadcast television tune-in frequency is down 12% in 2014 when compared to 2011 as part of the trend away from traditional media and coming toward online sources.
Despite the success of sites like Lumosity, I think that this perspective is long overdue and the reporting often missing many of the positive aspects of gaming and gamers. It seems to be more popular to continue to bash video games as a childish waste of time at best and a training ground for homicidal maniacs at worst. As always, the truth is more complicated. Over the past few months, Lisa Winter has written other articles concerning how the playing of video games has been linked to a boost in brain volume and creating a sharper mind:
There has been a lot of recent research to suggest that video games improve brain performance – and now a recent study has shown that just 30 minutes of gameplay per day for two months can actually increase the volume of gray matter in the areas of the brain that control spatial awareness, memory, and strategic thinking.
I could point out the pluses and minuses of playing video games and try to counteract the stereotype that gaming conjures in most non-gamers, but is it even worth it? I think back to a favorite film of mine, On Any Sunday, in which Bruce Brown legitimizes motorcycle racing much in the same way he did in his previous documentary about surfing, The Endless Summer. Surfing and motorcycle culture have spread all over the world and are enjoyed by the widest variety of people and yet their stereotypes are firmly implanted on everyone’s minds. Why should gamers be any different?
My apologies for the lack of recent posts. I have been busy. Luckily, some of what has kept me busy will provide material for several of my next posts so I will try to make up for lost time in the coming weeks.
I had the opportunity to drive a race car the weekend before last at Charlotte Motor Speedway in North Carolina. Thanks to the NASCAR Racing Experience, I spent eight minutes in Jeff Gordon’s old #24. Those of you who know me or read my blog know that I am an avid fan of motorsport, especially Formula 1 and rally racing. Although oval track racing might not be my first choice, racing is racing and I could not pass up the opportunity to try it out. Driving the car on the track gave me insight into what the actual sport feels like and consequently I gained much respect for the professional drivers. I managed a top speed of 147.81 mph of which I am moderately proud. My wife also drove and delivered a very respectable 142.66 mph. She is an excellent driver, but perhaps not as gun-ho as I for the experience, so I was happy to see how much she overcame fear and took to it. In fact, all of those from our party that drove that day did well and really enjoyed the experience.
The session begins with a short class where instructors explain the car, the spotters and the rules. The cars are all four-speed manuals, so you must know how to drive a stick, but to my surprise, if you don’t, they will teach you. After a few repeated explanations you stand in line, suited up in a fire suit and helmet, ear buds taped to your ears. When it is your turn, you are escorted out to your car and buckled into a five-point harness. The first thing you notice is that the car does not have a speedometer, only a tachometer. At this point your spotter starts talking in your ear and off you go. You start out with a rev limit of 4000 rpm. If you prove capable, your limit is raised by 200 rpm each lap . Before you get too comfortable, however, the ride is over. Within minutes you are handed a printed statement of your top speed. If you drive again in the future, your limits continue to increase. I need to do that again soon.
As I have said in past posts, I love many games but my perennial favorite is Forza. Of all of the racing games, it has the best simulation of the actual driving experience in my opinion. Whenever I have a chance to drive a performance-oriented car, I like to drive the same or as similar as possible in the latest iteration of Forza and compare the experience. I have done this extensively with my own car, a 2011 Subaru STI and wanted to see if the NASCAR race car would feel as accurate.
In short, yes. The power, the handling and visibility are all dead on. If you crank up your sound system until you can feel the rumble, it will help to make it feel that much more real. The sensation of speed and the car sinking into the banked turns is completely believable.
Those of you with sharp eyes may notice the car I drove in the game is a Monte Carlo and the one I drove in reality is an Impala, but they are very close in most aspects and of the same vintage. The track in the game (Forza 4 in this case) is Sunset Peninsula, a fictitious location but close enough in scale and layout.
Here are a few selected minutes of the eight minute run. It doesn’t really seem like nearly 150 mph, does it? Now imagine going 185 or 200 mph with 42 other cars inches away from you for three or four hours straight – it is a true endurance test on many levels.
I definitely need to try the Mario Andretti Racing Experience next.
Video games are emotional. More emotional than most might expect, it turns out. True, there is always high drama in the scripts of today’s games regardless of genre, but that’s not what I am referring to. There is the excitement and happiness that you see and hear watching my boys play Plants vs Zombies Garden Warfare or their newest favorite, Dungeon Defenders. And as I was recently informed by my family, I too get emotional (and loud) occasionally (ok, often) when playing certain games.
The recent launch of Titanfall (See? I went five whole sentences before mentioning it this post) is waist deep in emotions both on the side of the players who are quickly abandoning in droves their old favorite, Call of Duty, and on the side of the creators – Vince Zampella and his colleagues at Respawn Entertainment. The history behind Respawn according to Wikipedia:
On March 1, 2010, Activision amended its report with the Securities and Exchange Commission to add notification that two senior employees of Infinity Ward were being fired due to “breaches of contract and insubordination”. This coincided with Jason West (Infinity Ward president, game director, co-CCO, and CTO) and Vince Zampella (CEO and co-founder of Infinity Ward) editing their profiles on the website LinkedIn to list Infinity Ward as a former employer as of March 2010. Reportedly, a meeting between Zampella, West, and Activision staff occurred on March 1, after which neither Zampella nor West were seen; this was followed by the arrival of security guards at the studio. It was later confirmed by Activision that West and Zampella had been dismissed, and had been replaced on an interim basis by Activision CTO Steve Pearce and head of production Steve Ackrich.
On April 12, 2010 the Los Angeles Times reported that West and Zampella were forming a new independent gaming studio known as Respawn Entertainment. As of July 10, 2010, 38 of the 46 Infinity Ward employees who resigned from that studio following the firings of West and Zampella revealed through their LinkedIn and Facebook profiles that they had signed on with Respawn Entertainment.
In his article in the New York Times last week, “Acquiring Status as Big as Their Robots, Titanfall the Game Turns Designers Into Stars“, wrote:
Video game designers may be the world’s most anonymous creative professionals, at least among the makers of mass entertainment. That’s because game players tend to extend their loyalty to favorite franchises or proven studios rather than to individual designers.
But this isn’t always the case. Vince Zampella and his colleagues at Respawn Entertainment, a new studio founded by veterans of the military shooters Call of Duty and Medal of Honor, have quickly become celebrities in the industry. Last week, they released the year’s most anticipated and talked-about game, Titanfall, a multiplayer science-fiction shooter that pits people and giant robots against one another in a crucible of frustration, accomplishment and exhilaration that players describe with the word “fun.”
The marketing dollars and prowess of Microsoft, which is betting on Titanfall to help its Xbox One console overtake Sony’s PlayStation 4 in sales, have something to do with the newfound fame for Mr. Zampella and Respawn. Yet the faith that players have in the work of these designers — on titles like Medal of Honor: Allied Assault, Call of Duty and, especially, the billion-dollar Modern Warfare series — has played a much larger role in the hype. The success of Respawn and the excitement over Titanfall represent one of the few times that a new studio has garnered considerable attention based on the reputation of its designers for doing good work elsewhere.
But there is another side of games apart from the emotion of the competition – the camaraderie, the teamwork, the team. Many of my favorite game experiences have been in multiplayer games, many of those online. Recent games include Titanfall, Call of Duty Ghosts, Minecraft and Borderlands 2. So there is a sadness that creeps over me when I learn that one of my friends has sold a game that we could potentially play again. This has happened to me a few times lately, so I decided to ask a few questions. These include “Have you ever sold or traded a game?”, “How much do you typically get for games?” and “Have you ever regretted selling game later?”
Some of my friends shared the questions with their friends and the results are not surprising. Many have sold games in the past and continue to do so. The main reason is often financial, but storage space being limited in many cases keeping the number of games low is just a good idea. I can sympathize on both accounts. New games are not cheap and with the ubiquitous season passes adding $50 to so many popular games, they aren’t getting any cheaper. There is definitely something to be said for not having to look at games that you don’t care for cluttering up your shelves.
I do not sell my games. There are a few reasons for this and I will list them to quell your unbridled curiosity, but I am not really interested in starting a dialogue about whether it is good or bad to sell your games. It’s a decision that each must make for him or herself.
Typically when I buy a new game, I am not the only one who will play it. I have three sons who each like similar games but in the past have shown interest in varied games as well. Thus the chance that a game that I have completed will be played by someone else is very good. I can completely appreciate wanting to recoup some of the cost of gaming by selling games that I think I will no longer play or ones that I think are just terrible. The problem as I see it is that terrible games are not worth much to GameStop or Walmart or on eBay. And games that I think are horrendous on occasion end up being a family cult favorite (yes I’m talking to you Looney Tunes ACME Arsenal). The games that are worth something to resellers are ones that we are still actively playing.
This has been on my mind for some time and I would have let it go, but a few of my friends sold games that we all had purchased recently. I was a bit sad that Dead Rising 3 was among them, but when I heard that both of my friends had sold Forza 5 I had to write. Forza? Why don’t you just break the disc in half and stab me in the heart with it? My favorite game and you sell it? No, it’s ok. Everyone has to do what they think is right. I’m just getting a bit emotional.
I am feeling a bit out of sync gaming-wise. On Tuesday, while the entire gaming world played Titanfall, I was playing Plants vs Zombies Garden Warfare. Also a great game, but not this week’s news. In fact, I was trying to catch up to my sons who are now level 20 or 30 in PvZ GW. Much like Titanfall, Plants vs Zombies is suffering from connection issues. Titanfall’s server problems seem to be from the crush of players trying to get on. The issues with PvZ seem more sporadic.
In any case, as a parent I am happy to see my boys playing Garden Warfare. It is a breath of innocent fun. It makes the transition from 2d to 3d while maintaining the spirit of the original. Although I allow my eldest son to play more mature games including Dead Rising 3, I appreciate that he prefers Garden Warfare. Dead Rising 3 is a sick but fun slaughterfest and there are few substitutes when you are in the mood for that type of game. But some scenes, especially those of the psycho boss battles include material that is truly deviant and I am happy that he did not play those sections.
My copy of Titanfall should arrive tomorrow and I will undoubtedly spend untold hours playing online. It seems as though the entire gaming world is turning on Call of Duty. Years of complaints about lagging, modding, cheating and unrealistic gun capabilities have added up and created a frustrated gaming population. Perhaps the situation is simply that there is an enormous audience of people who want to play the premier first person shooter and despite Battlefield‘s best efforts, COD ruled. Until now. Titanfall certainly has the developer pedigree and the right backstory, but it’s time to see how real the claims and hype truly are. I hope they don’t disappoint.