Category Archives: Film

Horacee Arnold Redux Kickstarter Campaign Week Four

This is our final week of this campaign and again, we would like to thank all those who have backed the project and help spread the word. In this video, Horacee explains his next project and who he will be working with on the reinterpretation of his 1974 album, “Tales of the Exonerated Flea.”

Please visit the Kickstarter project page

Horacee Arnold Redux Kickstarter Campaign Week Three

We are in our third week of four and are not as far as we would have hoped. We are optimistic that with the help of our fans and friends we can reach our goal. To help spread the word, this week we introduce a new video for the track ‘Serengeti Minstrel’ from All Times Are In It. Here is a short clip featuring part of the video. You can see the short and full versions using the links below. Thanks again and please help us get the word out by sharing on social media (from our Kickstarter project page.

Serengeti Minstrel (Short Version)

Serengeti Minstrel (Full Version)

Horacee Arnold Redux Kickstarter Campaign Week Two

Horace Arnold Redux logoWe are in our second week of the Kickstarter campaign and would like to thank all of those who have offered their support. But we are a long way from our goal and are widening our reach and need your help. Please share this message with all of your friends and let’s make this happen!

Horacee Arnold Redux Kickstarter Campaign

Horacee’s Kickstarter Now Live

Horace Arnold Redux logo

Kickstarter Campaign Now Live

We have 30 days to reach our goal and need your help. If you wish to donate, please visit the site and equally important, please help us spread the word using social media. Now we present a short video for the track “Elegant Waters” off of Horacee’s new album.

Horacee Arnold Redux Kickstarter Campaign

Here is the second installment of “Horacee Arnold Redux”. Everything is in place and we are ready to launch. Look out for updates on the campaign starting soon.

Horace Arnold Redux logo

Kickstarter Campaign Launching Soon

Next week, we will be announcing the launch of the “Horacee Arnold Redux” Kickstarter campaign where we hope to raise the budget for promoting my new album, “All Times Are in It” and reintroducing myself to audiences worldwide.

Horacee Arnold Redux

Horace Arnold Redux logoI am very pleased and excited to announce my latest project in which I get to work with jazz drummer Horacee Arnold. If you know Horacee and his work, you undoubtedly share in my excitement and if you do not know Horacee, here is your chance to learn about the musician, the composer and the man. This short video is the first in a series to help promote the Kickstarter campaign launching very soon.


Big Plans for the Future

It’s a new year and I want to share with you all my big plans for the future. I have a new album recorded and ready for release and that’s just the start. In the next few weeks, I will have many exciting things to announce, but for now please enjoy the first in a new series of short videos introducing “Horacee Arnold Redux” and stayed tuned for more updates.


We are F1 fanatics. We love @LewisHamilton. It would be a dream come true to meet him at @circuitamericas #TeamLH #COTALEWIS15

My friend Paolo Bowyer and I have been watching and discussing Formula One racing for years. When he informed me that there was a contest to meet our favorite driver and current world champion, Lewis Hamilton, we started brainstorming right away. He provided the original music and I edited some footage of me driving karts, my own car at the New Jersey Motorsports Park and a NASCAR race car at Charlotte.

Here is our submission to the 2015 Circuit of the Americas “Win a trip to the United States Grand Prix and a meet and greet with Lewis Hamilton” Contest.

“Can We Kick It” Music Video

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In late March, a group of friends and I shot a music video with the band 3am Tokyo for a track off of their latest album “One of Those Crazy Nights”. Their Top 40 single, “Can We Kick It?” was inspired by A Tribe Called Quest’s “Can I Kick It?” and is sung by 3am Tokyo’s leader, Picasso Brown and guest singer, Go Go Gadjet’s Jeff Tomrell.

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We shot the video at the Paterson Art Factory in Paterson, New Jersey in a series of warehouse spaces also used for the Paterson Art Walk. The spaces house various artists and businesses and are occasionally used for filming and events. The location has turn of the century industrial ambiance, great open spaces and some amazing details.

Photo Herta Silva

Early on we decided to shoot the video using GoPro Hero cameras. This let us try some alternative shooting techniques and use a number of off the shelf and improvised mounts that we could not have afforded if not for the flexibility of the small cameras. These included various handles, booms and a ceiling fan rig that was used for the focal segment of the video. In this scene (topmost photo), the two singers face each other and the camera rotates around them in the space between them and their respective posses.

Everyone who participated in the production of the video deserves a huge thank you including the band members, and the breakdancers and extras that Picasso invited to come show off their moves and their attitudes. Without them it would not have been possible. Jeff Tomrell, whose professionalism and upbeat attitude made the shoot a breeze, was a pro to work with, and I especially want to thank Picasso, himself, for his on-set and on-camera skills, as well as his behind-the-scenes dedication to making sure that everything went off without a hitch. When that level of talent is combined with a creative production team including Herta Silva, Jeff Sokolowski and Rob Taylor, you get a fun day of shooting and a video that rocks.


Director: Charles Kliment | Producers: Picasso Brown and Charles Kliment | Cameras: Charles Kliment, Herta Silva, Jeff Sokolowski and Rob Taylor | Editing: Charles Kliment, Picasso Brown and Paolo Bowyer | Still Photography: Justyna Piechuta

About 3am Tokyo

3AM Tokyo is the brainchild of Grammy nominated Singer/Songwriter/Producer “Picasso”. A powerful mix of pop, hip-hop, electro dance, dubstep, and rock sets the band apart from their peers. 3AM is well known for their aggressive, high energy shows. From their inception, it’s been clear that they’ve been on a mission to fire up the any stage and impress every crowd they come in contact with.
3AM’s explosive sound has been pushing stages throughout multiple major cities on the East Coast, and they’re quickly becoming a college town favorite.

With the 2013 release of 3AM’s debut album “One of Those Crazy Nights” Picasso collaborated with select musicians from other notable regional acts. Featured were lead singers from Kristen & The Noise, Lost in Paris, Liquid A, Go Go Gadjet, and more. The album is getting lots of well-deserved attention and the band straps in for an amazing ride of endless opportunity in 2014.


Age Appropriateness

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My boys are all at camp for a month, and it is the time of the year that my wife and I clean up and organize the house and yard. It has also been a while since I wrote about the latest games, many of which my sons and I have been playing over the last few months. These include Watch Dogs, Wolfenstein: The New Order and Disney Infinity. I finished the main campaign of Watch Dogs last week and Wolfenstein a few days ago and enjoyed both.

Watch Dogs has a few sections that definitely earn the game its Mature (M) rating. Often games end up with this rating and you wonder why – take the Halo series, for example. The violence is slightly gory in an otherworldly sense, but when compared to other games, films and television and cable series it seems rather tame. There is no foul language and no sex.

There are games like the Grand Theft Auto series that earn their M ratings with pride. Practically every minute of the game is filled with language and actions that are inappropriate for younger players. But these games are the exception, not the rule. Most fall somewhere in between and require responsible parents to make a decision, black flagging certain games because you don’t have the time to examine their content read the reviews and watch the previews or better yet, try them yourself.

Many games on the market today fall on the border of what tweens should be comfortable with. Of course, this greatly depends on the tweens in question. My own sons, who are 11 and 13 years old, are not in a rush to mature (and who can blame them), yet show interest in certain types of content but not others. As I am sure is common at their ages, the excitement of battle is thrilling, but sexual content is unappealing and scary.

Language is another matter. My kids typically do not swear – at least not when I am in earshot. Although we are far from saints with our language, we do not encourage or abide by our children expressing themselves using language inappropriate to their surroundings.

To those of you who are under the impression that modern video games expose this generation to language rougher than that to which we were exposed as kids, I have a wake up call. Select your favorite comedy film from the 1980s, say Ghostbusters, Trading PlacesAirplane or Short Circuit, and watch an unedited (uncensored for broadcast television) version. You will be surprised how many commonly bleeped words are used, not to mention the casual references to oral sex acts and the like. I don’t know about your parenting style, but I would rather reassure my child who might be frightened by a video game monster than explain what the stewardess in Airplane is doing to the “auto pilot.”

This is why in the case of games such as Dead Rising 3 and Watch Dogs parents must be extra vigilant. You might think that hacking and fighting bad guys is fine or that mowing down zombie hoards is so far from reality that it seems fine, but keep in mind that these games contain scenes that make it pretty clear why they earned their M rating. In Watch Dogs it is more implied than explicit, but in the case of Dead Rising, the side missions where you fight the psychopaths present a who’s who of perversions that would make the hillbillies of Deliverance blush.

Now, I have read some complaints about Watch Dogs being a bit of a disappointment and not living up to its hype. It’s an engaging game with a large sandbox and a few new ideas, but I would agree it’s not the groundbreaking next-gen stunner that it was purported to be. I am still holding out hope that Tom Clancy’s The Division will be that game.

I doubt that many had high expectations for the reboot of the Wolfenstein series, and it fared better in reviews as a result. It’s old-style carnage fun brought up to today’s graphic and gameplay standards. It’s hard not to enjoy this game, but again it’s not for all audiences.

My kids are at that pivotal moment where they are interested in games and films that are more adult than what they are used to but still welcome playing games that aim squarely at a younger audience. I am not in a rush for them to move from this spot as with the broadening of their horizons comes a loss of innocence that cannot be regained. Watch Dogs, meet Disney Infinity.

I will leave you with a new video from this year’s E3 highlighting the developments in The Division as well as the other game that I am greatly looking forward to, Far Cry 4. Both look stunning.

NASCAR Racing Experience



My apologies for the lack of recent posts. I have been busy. Luckily, some of what has kept me busy will provide material for several of my next posts so I will try to make up for lost time in the coming weeks.

IMG_0289_1000I had the opportunity to drive a race car the weekend before last at Charlotte Motor Speedway in North Carolina. Thanks to the NASCAR Racing Experience, I spent eight minutes in Jeff Gordon’s old #24. Those of you who know me or read my blog know that I am an avid fan of motorsport, especially Formula 1 and rally racing. Although oval track racing might not be my first choice, racing is racing and I could not pass up the opportunity to try it out. Driving the car on the track gave me insight into what the actual sport feels like and consequently I gained much respect for the professional drivers. I managed a top speed of 147.81 mph of which I am moderately proud. My wife also drove and delivered a very respectable 142.66 mph. She is an excellent driver, but perhaps not as gun-ho as I for the experience, so I was happy to see how much she overcame fear and took to it. In fact, all of those from our party that drove that day did well and really enjoyed the experience.

IMG_0280_1000The session begins with a short class where instructors explain the car, the spotters and the rules. The cars are all four-speed manuals, so you must know how to drive a stick, but to my surprise, if you don’t, they will teach you. After a few repeated explanations you stand in line, suited up in a fire suit and helmet, ear buds taped to your ears. When it is your turn, you are escorted out to your car and buckled into a five-point harness. The first thing you notice is that the car does not have a speedometer, only a tachometer. At this point your spotter starts talking in your ear and off you go. You start out with a rev limit of 4000 rpm. If you prove capable, your limit is raised by 200 rpm each lap . Before you get too comfortable, however, the ride is over. Within minutes you are handed a printed statement of your top speed. If you drive again in the future, your limits continue to increase. I need to do that again soon.

IMG_0277_1000As I have said in past posts, I love many games but my perennial favorite is Forza. Of all of the racing games, it has the best simulation of the actual driving experience in my opinion. Whenever I have a chance to drive a performance-oriented car, I like to drive the same or as similar as possible in the latest iteration of Forza and compare the experience. I have done this extensively with my own car, a 2011 Subaru STI and wanted to see if the NASCAR race car would feel as accurate.


In short, yes. The power, the handling and visibility are all dead on. If you crank up your sound system until you can feel the rumble, it will help to make it feel that much more real. The sensation of speed and the car sinking into the banked turns is completely believable.

Those of you with sharp eyes may notice the car I drove in the game is a Monte Carlo and the one I drove in reality is an Impala, but they are very close in most aspects and of the same vintage. The track in the game (Forza 4 in this case) is Sunset Peninsula, a fictitious location but close enough in scale and layout.

Here are a few selected minutes of the eight minute run. It doesn’t really seem like nearly 150 mph, does it? Now imagine going 185 or 200 mph with 42 other cars inches away from you for three or four hours straight – it is a true endurance test on many levels.

I definitely need to try the Mario Andretti Racing Experience next.

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