I was alerted to an article by Rebecca Greenfield in The Atlantic Wire entitled “The Rape ‘Joke’ at Microsoft’s E3 Reveal Is a Bigger Deal Than Another Bad ‘Joke’” which alleges that:
“… a Microsoft presenter slipped an apparent rape reference into a Monday presentation at Electronic Entertainment Expo, or E3, the biggest video-game conference of the year. During a demo of Killer Instinct to drum up excitement for its new Xbox One, Microsoft brought out a man and a woman to battle it out on the big screen onstage in Los Angeles. In this scripted event the man, of course, kicks the woman’s ass at the fighting game. “I can’t even block correctly and you’re too fast,” she says, playing a video game like a girl. But even more problematic than those stereotypical gender roles was the part when her adversary said this: “Just let it happen. It will be over soon.” You know, like a rape: The audience chuckled. “Wow, you like this,” the man continues, as he beats the virtual woman. And the woman, much like someone being sexually assaulted, replies: “No, I don’t like this.”
The sentiment was echoed by Chenda Ngak at CBS in “E3 audience offended by “rape joke” at Microsoft Xbox One event“. While it is true that as Greenfield puts it, “Perhaps more than any segment of the technology industry, gamer culture has had its fair share of sexism problems…,” I am getting mixed reactions as to where this incident lands on that spectrum. The non-gamers I have shown this to report seeing at least the sexual innuendo – and were somewhat rocked by the “just let it happen” comment. But if you read the comments in reaction to the CBS piece, you will see that many readers do not seem to think this was a rape reference or even sexist. The one thing that is undoubtedly true: the players in this demo were not evenly matched – the man was one of the producers of the game, clearly more skilled at the fighting techniques and using a special controller and the woman was a Microsoft presenter with a standard controller and a totally different charge – to help highlight the extended features of the game. Let me know where you come out on this. Please cast your vote after watching the video.
But the overarching point is not lost. Traditionally, female characters wear skimpy clothing and feature exaggerated body parts to make them more alluring. In the past the industry put emphasis on strong male characters who were almost always the stars of the game. But I think it does the entire gaming world a huge disservice to pretend that things have not changed and that the rampant sexism of the past is present in most games today.
Yes, female characters still feature exaggerated bodies and often wear sexy outfits, but the male characters are equally exaggerated and unrealistic, representing a non-existent super male. Let’s face it, at least some gaming is about fantasy and stepping out of your life into a more exciting role for a time sells. No question, this was a male-dominated market at first, but the number of female gamers has increased steadily and now account for nearly half of the total market. Wikipedia has interesting further detail under the topic Women and video games.
Of course there are limits, and good taste and social responsibility dictate these, and today most of the huge game developers take great care in where they draw the lines. I applaud Bioware, for instance, for enabling players to create Mass Effect’s main character as a male or female and allowing the user to determine (for the most part) the character’s body type and style. Many games feature equally balanced male and female characters like the Borderlands games for example or the new Fuse, but these limit the customization available to varying degrees.
In any case, the look of the characters is only part of the equation, what happens to them conveys the most important message and there are plenty of games today that seem to seek a balanced approach and not send the messages that so many find offensive. Careful game selection is critical. This is especially true when you are a parent of young gamers. As a father of three young boys, all of whom play a wide variety of games, I make it a point to research each game and in many cases play the games with them. I often choose to play female characters part of the time which my sons don’t understand. As they are a still too young to have real interest in girls, their unanimous preference is to play only as male characters.
But only part of the gaming experience is controlled by the developers. The online community plays a huge role in shaping the experience. Much like the variety of people who make up the game companies, the online gaming community includes all sorts of people with varied degrees of education, experience and enlightenment. One does not need to look very far to find racism, homophobia and sexism. Unfortunately, these are the realities of our society and their presence in the gaming communities only shows how accurately the gaming world reflects today’s different cultures, in the United States and abroad.
The importance of sending the correct message about healthy relationships and how to treat all human beings does not come from video games, it comes from parents. What you say and how you react to things that your children see and hear while playing video games, or watching television or films greatly affects how they process that information.
You may question – why am I talking about this on Father’s Day? Because the day is not just about giving gifts to dad. As fathers, the greatest gift we can give our children is the ability to have and sustain healthy, mature relationships, built on respect and trust. I firmly believe that talking about the problem and educating about healthy relationships can reduce the violence and protect our children.
Yet, new data from a NO MORE survey (sponsored by the Avon Foundation for Women) shows that these conversations are not happening. Three out of 4 men in this country say they have NOT talked about domestic violence or sexual assault with their children. That is why I am supporting a new effort, called NO MORE, to break through the silence surrounding these problems and get men talking about the issue.
I recognize that starting this conversation is extremely difficult; knowing what to say may be even harder. That is why there are resources you can use to make the conversation meaningful. These include information from Loveisrespect.org, Futures Without Violence and Break the Cycle. Get resources on talking to sons about healthy masculinity from Men Can Stop Rape and A CALL TO MEN. You can learn more about these organizations and many others at www.nomore.org.
This Father’s Day, decide to make teaching your children about healthy relationships part of your mission as a father. Remind yourself that this is what it looks like to end domestic violence and sexual assault. It looks like everyday people, standing up and saying NO MORE. Join me, and teach your sons and daughters to do the same.
Please also see my earlier post about NO MORE and view the public service announcement.
Not everything that I am involved with is a game. In my professional life, I am proud to work with several cause-related organizations. It restores my faith in humanity to see how hard some people work for what they believe in and how much of an impact a few individuals can have on society. One such organization is NO MORE. The issues of domestic violence and sexual assault are beginning to gain the kind of recognition that can turn the tide. As this week’s re-authorization of the Violence Against Women Act by a strong bipartisan vote indicates, this cause is gaining momentum. I am happy to say that I have played a small part – please view the public service announcement that I created for the NO MORE campaign.
Learn more about NO MORE at their website, http://www.nomore.org/.
We gratefully thank the musicians that donated their time and effort and hope that you check out their work.
Music by HeatSeekerz www.facebook.com/heatseekerz
Voiceover by Picasso from 3AM Tokyo www.facebook.com/3amtokyo